PDA

View Full Version : Job Adjustments: Samurai (09/29/2006)



Sykes
09-29-2006, 12:18 PM
Just because this hasn't been posted yet ...



The next version update will feature adjustments to several jobs. Below is a description of the changes that will be made to the samurai job. In addition, the FINAL FANTASY XI development team plans to continue making adjustments in accordance with the announcements made at the Tokyo Game Show's Vanafesta 2006.

Adjustments to the Samurai Job
The samurai's job abilities and traits are often needed for specific situations, but tend not to stand out in experience-gaining parties. The next version update will address this issue as well as make the samurai a more viable support job for main jobs that utilize two-handed weapons.


[New Job Abilities]
Both an offensive and defensive job ability will be added. The casting intervals were made shorter than the durations so that players can use the abilities whenever they are needed. In addition, the abilities are learned at a level low enough to allow their use even when samurai is set as a support job.

· Hasso (Level 25; Recast: 1 minute; Duration: 5 minutes)
Grants a bonus to attack speed, accuracy, and Strength when using two-handed weapons.

· Seigan (Level 35; Recast: 1 minute; Duration: 5 minutes)
Grants a bonus to Third Eye when using two-handed weapons.

Seigan and Third Eye
While Seigan is in effect, the recast time for the Third Eye job ability will be decreased by half. In accordance, the duration for "Third Eye" will be adjusted.

Also, with the next version update, the player may counterattack or keep the effect of Third Eye when the player evades an attack using the Third Eye job ability. The chance that the player will keep the Third Eye effect even after evading will gradually decrease from the time the ability is used.

Points to Note:
- The effects of Hasso and Seigan do not overlap. If both abilities are used, only the most recently activated ability will take effect.
- Hasso and Seigan will only take effect when the player is equipped with a two-handed weapon.
- A penalty will be imposed on magic, song, and ninjutsu recast time while Hasso or Seigan is in effect.


[Changes to Existing Abilities]
The job trait Overwhelm will be adjusted to be more effective against high-level enemies, and the job trait Zanshin will be adjusted to increase the effectiveness of the job trait Ikishoten.

- The duration of the job ability Third Eye will be changed to 30 seconds.
- The job trait Zanshin will be acquired at level 20.
- Players will be able to use a merit point to increase weapon skill damage by 5% when the job trait Overwhelm is in effect.

As previously stated, the next version update will include several adjustments to other jobs as well.
Keep checking the main page for more information!

Lefiel
09-29-2006, 12:26 PM
· Hasso (Level 25; Recast: 1 minute; Duration: 5 minutes)
Grants a bonus to attack speed, accuracy, and Strength when using two-handed weapons.

that is so over fucking powered hahaha.

Scionith
09-29-2006, 12:49 PM
It's about time. Ayther might finally be able to do some damage and not be such a gd leech.

Yummy
09-29-2006, 01:49 PM
RETURN OF DRG/SAM HAHASK:FLF

Zumi
09-29-2006, 02:18 PM
I saw that but didn't seem all that exciting. They give sam half 3rd eye cast but they usually don't pull hate much anyway. Depends on how much attack speed accuracy and str the other ability gives i bet they still be way outdamaged by wars and monks.

I can see why they try to give them more stuff cause sam almost never gets exp invites but I don't really think this is going to put them up to the lvl of war or mnk.

Scionith
09-29-2006, 03:28 PM
I dunno, a good SAM with a Hagun and spamming WSs seemed to always do good damage. There's also that lvl50 multihit G. Katana that just got disgusting amounts of TP. I heard of SAMs pulling off self light SCs without 2 hour using that katana.

Samurai can wear just as much haste gear as a Ninja, and their WSs can do just as much damage and they normally would get TP just as fast as anyone. With a boost to Overwhelm, and this Hasso addition, they should do much better in exp parties if they gear themselves correctly. Samurai is one of those lucky jobs to get an A+ skill in their main weapon, so they get more acc and atk than lots of other jobs. Plus if they picked Bushinomimi for DM earring, that's 5 more skill.

I actually hope they make them really good, it's always nice to have more good jobs to merit with. But I think I can speak for everyone in the hopes that they don't give Dragoon anything nice. Dragoon needs to be forever gimp.

Scytale
09-29-2006, 05:47 PM
Nice to see a boost to the two-handed type. Drk/sam sounds neat.

Yeah I was getting sick of War Spam and the reign of the dual-wielders

suji
09-29-2006, 06:17 PM
Nice to see a boost to the two-handed type. Drk/sam sounds neat.

Yeah I was getting sick of War Spam and the reign of the dual-wielders

DRG/SAM is like DRK/SAM except that it doesn't die because of Jumps. I'm with Yummy. ;p

Scionith
09-29-2006, 06:29 PM
I don't think it'll be like the DRG/SAM of olde. Where they would get 100 TP by doing Penta Thrust, Jump, High Jump, do Penta Thrust, Meditate, Penta Thrust. If you think it was hard to get invites on Thief now, you should have seen back then when it was 2H weapons onry. I miss getting 32? TP from Dancing Edge though. -_-;

Zumi
09-29-2006, 07:46 PM
Probably wouldn't be a good idea to use drk/sam there would be no hate control and if you were going for non thf sub probably /war would be better still due to double attack and beserk.

I can remember when drgs were really good. You could get a drg and have them spam nothing but penta thrust. Even use it like 3 times in a row and do some kind of self chain. As I recall there were so many taru thfs that if you had a thf they were most likly taru. I remember I PT with so many taru thfs when leveling my pld.

Immortaldonut
09-30-2006, 02:34 PM
wow, sam is becoming an awesome subjob now

thelegendarycravy
10-01-2006, 01:11 PM
I dunno, a good SAM with a Hagun and spamming WSs seemed to always do good damage. There's also that lvl50 multihit G. Katana that just got disgusting amounts of TP. I heard of SAMs pulling off self light SCs without 2 hour using that katana.

But the DMG is so low it doesn't matter really heh. I mean if you can do 1 WS every 2minutes that does 1,000dmg compared to 2 that do 250~400 every 2 minutes you cant really make up for it. Not to mention your DoT is owned.

Lefiel
10-01-2006, 01:50 PM
might be good if you just wanted to mb a lot on mobs that dont take much ws dmg. in exp or sumthing hagun or w/e is prolly btr lol.

suji
10-02-2006, 10:27 AM
More crap this morning: http://www.playonline.com/pcd/topics/ff11us/detail/896/detail.html

Immortaldonut
10-02-2006, 10:39 AM
HORY SHYTE!

Scionith
10-02-2006, 10:53 AM
Poor Bov, Absorb TP nerf for teh DRK. And what looks like a semi-unnerf for RNGs.

Cyrus
10-02-2006, 10:55 AM
Square is so full of shit. "We wan't to increase the strength of Dark Knights when wielding a scythe"

Actual version update: "We're nerfing you're absorb-TP lol"

Bovein
10-02-2006, 11:04 AM
WHAT THE FUCKING FUCK FUCK YOU SQUARE ENIX GO KILL YOUR FUCKING SELVES JFC.




I'm done -.-

Lefiel
10-02-2006, 11:32 AM
well the absorb tp thing makes sense if you think about it lol. you cant aspir for 100 mp if a mob doesnt have 100 mp so why should drk absorb 50 tp if a mob has 0 >_>?

Bovein
10-02-2006, 11:33 AM
If a mob has 0 you still get 0 ;o

Lefiel
10-02-2006, 11:35 AM
well didnt they fix a prob where mobs could absorb more tp than sum1 had or sumthing ? maybe this is the pc -> mob fix to even stuff up.

suji
10-02-2006, 11:39 AM
yeah, it seems like there must have been some typo in the translation for the DRK thing. What they wrote didn't make sense... to me, at least.

Ryudei
10-05-2006, 06:47 AM
DRG/SAM is coming back oh yea it's coming baaaaaaaaaaaack!

Woooooooooooooooooooooo! :love: