View Full Version : Besieged Changes
Lefiel
10-10-2006, 11:01 AM
i guess their reasoning is, why treat a sucking chest wound when you can just buy a blue silk button up w/ french cuffs and throw on 5 lbs. of ice and just look fantastic.
Bartuc
10-10-2006, 12:12 PM
Good news, considering I can't stand besieged at all whatsoever and that'll never change until a free cheeseburger comes hurtling out of my monitor every time it starts.
Scionith
10-10-2006, 09:26 PM
The next version update will bring several changes to Besieged, including level 6 forces, temporary items distributed at the outset of battle, and increased experience points and Imperial Standing credits.
Changes to Besieged
Since the July version update that strengthened the beastman forces, Besieged battles have become longer and the benefits of participating decreased. In the next version update, the following measures will be introduced to provide more balance to Besieged:
Level 6 Forces
The enemy forces will soon be able to increase to 160, and level 6 Besieged will be added. Level 6 Besieged will include notorious monsters that lead the enemy forces and other new enemies.
Temporary Items
When Besieged begins, all participating players will be given temporary items, of which there are 15 varieties. The temporary items correspond to the 15 NPCs that can be taken prisoner during Besieged.
For example, when the Skyserpent General Rughadjeen is participating in battle, the temporary item "carnal incense" will be distributed to all players in the area.
Unused temporary items will disappear when Besieged ends.
Experience Point/Imperial Standing Changes
- Rewards for Participation
The amount of experience points and Imperial Standing players receive for taking part in Besieged will increase, and a bonus will be given to all participants at the end of Besieged for defeating the notorious monsters that lead an enemy force.
The higher the level of the enemy forces, the more experience points and Imperial Standing players will receive.
- Retaking the Astral Candescence
The battlefield to retrieve the Astral Candescence became more difficult after the rate at which archaic mirrors appear increased. To encourage more players to tackle the battle, experience will no longer be lost in the event of KO in the battlefield to retake the Empire's greatest treasure.
http://www.playonline.com/pcd/topics/ff11us/detail/927/927_8.jpg
I wonder if we'll ever see the level 6 forces haha... Temporary items could be fun though. And they better at least triple the exp to make it worth the time.
Claymoore
10-10-2006, 09:28 PM
and more xp for killing the NMs, thats nice
Lefiel
10-10-2006, 09:37 PM
the temporary items are just ballista items i bet lol. btw lvl 6 undead swarm are gonna KICK YOUR ASSES HAHAHAHAHAHAHHA f'n toau nubs.
Claymoore
10-10-2006, 10:08 PM
well considering how often we get our asses kicked by lvl 5 undead, id say lvl 6 wont ever get to show up :P
wooo more candy to coat their lag turd. </ffxiflux> I just really wish they would tackle some of the bigger game implementation issues instead of continuing to add new features.
Powered by vBulletin® Version 4.1.7 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.