View Full Version : Dec Update
Scionith
11-22-2006, 09:38 AM
http://www.playonline.com/pcd/topics/ff11us/detail/1037/detail.html
New Areas
Along with the introduction of a new battle system "Salvage," the previously restricted access to the Ruins of Alza'daal will be lifted, allowing players free reign to explore the entire region.
Also, several unreachable sections of both the Bhaflau Thickets and the Caedarva Mire will become accessible, and adventurers will be able to encounter the creatures that inhabit those locations.
Mog Lockers
The maximum capacity for Mog Lockers will be increased to 70 items.
New Quests
Several new quests, including a story that centers on Aht Urhgan's Serpent Generals, are planned for the upcoming version update.
Experience Points in Besieged
The experience point reward in Besieged will become obtainable as limit points.
Tu'Lia
After meeting certain requirements, it will become possible to travel directly to Tu'Lia from the Hall of Transference (found beneath the Crags of Holla, Dem, and Mea).
Fellows
The Fellow system will be adjusted so that your fellow no longer disappears when you change areas.
*Fellows will still disappear if the area you enter is not an area in which fellows can normally be called.
Wow, way to make it easier to get to Sky like 2 years after it's opened. Maybe they'll use the green portals now.
Carmi
11-22-2006, 10:10 AM
YAYAYYAYAYA 70 SPACES!!!!!!!!!!!!!!!!!!!!!!!!!
sweet my npc wont die on zone
wish they made it so you can call it in toau
Yummy
11-22-2006, 10:18 AM
they always take forever adding and fixing things.. kinda getting tired of it
but what really caught my eye was when they announced
The next version update is schedule for release in mid-December.
In this update, you can look forward to the introduction of a large-scale battle system called "Salvage"
Along with the introduction of a new battle system "Salvage," the previously restricted access to the Ruins of Alza'daal will be lifted, allowing players free reign to explore the entire region.
if that shit turns out to be laggy like besieged im gonna http://forums.clubrsx.com/images/smilies/barf.gif
Tu'Lia
After meeting certain requirements, it will become possible to travel directly to Tu'Lia from the Hall of Transference (found beneath the Crags of Holla, Dem, and Mea).
wtf they're letting RMT earn more gils1!
Scionith
11-22-2006, 11:00 AM
Or they want the sky RMT to buy the CoP expansion just to get the shortcut. :sweat:
Yeah, and no idea how big salvage will be. If it's like besieged or dynamis or limbus or what. They really haven't said much.
A couple cool things and a couple wtf things.
Fix the problems please, don't add "Salvage" :(
Salvage like the new ballista?
Scionith
11-22-2006, 03:49 PM
A couple cool things and a couple wtf things.
Fix the problems please, don't add "Salvage" :(
Add Bonzey to Sky.
http://www.youtube.com/watch?v=D3Yqg8mOV8c
Carmi
11-22-2006, 04:08 PM
lol... i love the black and white thing
Cyrus
11-22-2006, 04:24 PM
Elmerthepointy is win. His dragoon video is funny too.
I still never finished any of The Ashu Talif quests and already this new update is comming out. If you want to do them send me a tell. I just hate not finishing old content when new one is comming out. I am guessing these quests will probably be needed for some of the new stuff. I think the problem is that people went to play FF12 so really nobody to do these quests with.
Lefiel
11-26-2006, 03:11 PM
100% unimpressed.
Scionith
12-01-2006, 08:26 AM
More job adjustments. http://www.playonline.com/pcd/topics/ff11us/detail/1077/detail.html
Paladin Adjustments
With high defensive capabilities and enmity generation in mind, we will be adjusting the effect of the paladin job abilities Sentinel and Rampart.
Sentinel
The effect of Sentinel will be changed from an increase in defense to straight damage mitigation.
Also, all actions taken while Sentinel is in effect will generate additional enmity, allowing the paladin to more easily gain and maintain an enemy's attention.
Rampart
In addition to the defense bonus granted to party members within the area of effect, Rampart will now also provide a "Magic Shield" that will absorb a certain amount of magic damage in the same manner as the spell "Stoneskin."
Shield Mastery
In addition to granting a TP bonus, the Shield Mastery job trait will also prevent interruption to spell casting when an enemy's attack is blocked with a shield.
http://www.playonline.com/ff11us/topics/general/tphr01.gif
Dark Knight Adjustments
The casting time for Absorb spells will be reduced from 4 seconds to 2 seconds to increase their utility in battle.
http://www.playonline.com/ff11us/topics/general/tphr01.gif
Blue Mage Adjustments
Changes will include more monsters available from which to learn blue magic, as well as additional spells, and adjustments to recast times.
New Blue Magic
In addition to spells attainable from the newly introduced soulflayers and the Poroggo, there will be new spells made available for mid-level players that have healing and dispelling effects.
Existing Blue Magic
The recast time for enfeebling blue magic spells such as "Chaotic Eye" and "Frightful Roar" will be reduced.
http://www.playonline.com/ff11us/topics/general/tphr01.gif
Corsair Adjustments
Corsair adjustments in the upcoming version update will mainly focus on the Quick Draw ability. Also, with the addition of the Rapid Shot job trait, ranged attacks will become a more viable combat tool for the Corsair.
Quick Draw Accuracy
A corsair's AGI will now affect the accuracy of Quick Draw. This will make it possible to improve the accuracy of Quick Draw by increasing the relevant attributes.
Quick Draw Recast Time
The recast time for Quick Draw will be reduced from 3 minutes to 1 minute.
In accordance with this change, the Group 1 merit point ability Quick Draw Recast will now reduce recast time by 2 seconds instead of 6 seconds.
Light Shot and Dark Shot
Light Shot and Dark Shot will be changed to have the following enfeebling effects instead of inflicting damage:
- Light Shot: Sleep
- Dark Shot: Dispel
*The Quick Draw additional effect of increasing the potency of enfeebling effects will remain unchanged.
http://www.playonline.com/ff11us/topics/general/tphr01.gif
Puppetmaster Adjustments
Several new automaton weapon skills will be introduced. High-level automatons will have new weapon skills available for use in various situations.
- Melee Type
Inflicts melee damage on a target and drains an amount of HP in proportion to the damage dealt.
- Ranged Type
Inflicts ranged damage on a target and occasionally has the additional effect of Stun.
- Magic Type/Standard Type
Inflicts melee damage on a target and occasionally has the additional effect of greatly reducing evasion for a brief period of time.
* * *
A new text command [/ignorepet] will also be introduced that will allow you to ignore the pets of others, including automatons, avatars, and charmed monsters.
The text command can be used in the following way:
/ignorepet: Displays current status when no subcommand is specified
/ignorepet on: Ignore pet targets
/ignorepet off: Allow pet targets
*While using [/ignorepet on], you will be unable to target others' pets.
*You will always be able to target monsters' pets, player character's pets in PvP, and Fellows regardless of the ignorepet command.
Some pretty fun stuff in there.
Carmi
12-01-2006, 08:29 AM
oh wow rampart =o!
Claymoore
12-01-2006, 08:46 AM
Fsck Rampart! Shield mastery goooo~
Sykes
12-01-2006, 09:45 AM
Is it sad that the most exciting part of this patch for me is /ignorepet on? The funny thing is that dragoon and avatar pets never bother me when I'm trying to claim something, it's just really obnoxious to watch summoners and dragoons run in circles for hours on end at a camp.
Tyler
12-01-2006, 10:17 AM
this update is the embodiment of a pld orgasm
this update is the embodiment of a pld orgasm
i thought i was the best orgasm you ever had Q_Q
Carmi
12-01-2006, 10:20 AM
Fsck Rampart! Shield mastery goooo~
yeah @ it affected spell interruption Q_Q-b
Bovein
12-01-2006, 10:27 AM
wow... absorb spells down from 4 seconds to 2. DRK IS THE NEW WAR OMFG.
FUCK YOU SQUARE ENIX
Scionith
12-01-2006, 10:28 AM
Pets bother me like in sea when I'm trying to target ??? spots, or in besieged. HNM camps I always did <stnpc> on something far off and spammed F8 and watched my target name.
And I better get working on PLD one of these days. SE seems hellbent to make them the bestest tanks around. I have a feeling Sentinel -> Provoke -> Flash -> Shield Bash may be nasty. >.>
pretty cool update. now we'll never hear the end of it from donut if we kite faust!
Immortaldonut
12-01-2006, 02:08 PM
pretty cool update. now we'll never hear the end of it from donut if we kite faust!
fucking noobs
Cyrus
12-01-2006, 02:14 PM
/ignorepet = win
The rest of the job adjustments are pretty interesting, especially paladin and puppetmaster.
Bartuc
12-01-2006, 04:08 PM
oh my stars and garters!!!
Tyler
12-01-2006, 04:09 PM
the way they word the change to shield mastery makes it sound like you cant get interrupted by getting hit if your shield blocks the hit Q_Q
that'd be goddamn hot
Scionith
12-01-2006, 04:23 PM
Nerf PLD/NIN with size 1 shield?
It sounds like they changing Sentinel to something like Phalanx. With the current system I get around 950 def when using sentinel, which notice does a lot more damage reduction then my rdm using Phalanx. Have to wait and see if this is actually good or not.
Halon50
12-01-2006, 10:59 PM
F PLD and /ignorepet
It's all about DARK SHOT BABY!
Bartuc
12-02-2006, 02:49 PM
just the idea of dark shot makes me lurch in ecstacy
Chocobo Raising Changes and Additions (12/07/2006)
Several new additions are in the works for December's version update. Here is a sample of what is in store:
Kamp Kweh
Kamp Kweh is a place where adventurers can bring their chocobos to interact with others, as well as view the conditions of the other participants' animals.
http://www.playonline.com/pcd/topics/ff11us/detail/1099/1099_2.jpg
Chocobo Hot and Cold Game
Now, treasure-hungry adventurers from around Vana'diel can use their very own chocobos to hunt for buried loot in the Chocobo Hot and Cold Game. From chocobo digging pros to newcomers, this exciting new event has something for everyone!
How to Participate
First speak to one of the VCS representatives stationed in Bastok, San d'Oria, or Windurst. After an explanation of the rules, the representative will give you a chocograph with the name of several areas on it, as well as a clump of Tandjana wildgrass, used to call your chocobo in the field.
*Your chocobo must be registered before participating.
*You must possess the maps of the areas listed on the chocographs.
*After using a clump of Tandjana wildgrass, you must let your chocobo rest 24 hours before receiving a new one.
How to Play
1. Use the Tandjana wildgrass in one of the areas designated on your chocograph.
2. Once your chocobo arrives, your map will open and a marker (???) will indicate the general location of a hidden treasure coffer.
3. Ride your chocobo to the vicinity of the marker and dig. Depending on the relative distance you are from the coffer, your chocobo will react differently.
4. Your chocobo will tire after a certain number of digs. The game is over when you find the treasure or if your animal becomes too fatigued to dig anymore.
Chocobo Status
Several new chocobo statuses will be added in the next version update. Also, any status condition affecting your chocobo will be cured when it achieves its next state of growth.
New Statuses
Two new beneficial statuses being added are "bursting with vitality" and "sparkling with intelligence." During these times, not only will training programs yield better results, but your chocobo will also be more receptive to physical and mental stimulation.
Chocobos in Love
Previously, a chocobo being in love would only negatively affect the success rate of its training. However, with the next version update, this certain status will now sometimes benefit the chocobo.
Other Changes and Adjustments
Taking your Chocobo for a Walk
When you take your chocobo for a walk, it may now find items for you.
New Abilities
When obtained through a certain quest, the new ability known as "treasure finder" will improve your chocobo's chances of locating hidden coffers when playing the new Chocobo Hot and Cold Game.
sorry stole your thunder scionith but i had to post cause...
OMG CHOCOBO HOT AND COLD GAME LIKE FF9 OMGMOGOMGMOGGMOGMOGMOGMOGMGOGMSFKGLHSDKJGHSDKJLG HSKJDGHKJLSDGH KSJDGHSDKJGH KJSD HGKSGH:LJSHGLGSLK
Boner
12-07-2006, 10:38 AM
Hot and Cold in ff9 was indeed the -->SHIT<--
Shiromori
12-07-2006, 07:58 PM
if its anything like ff9 you guys will need turbo buttons on keyboard :eyebrow:
Boner
12-08-2006, 06:33 AM
please tell me you didn't use a turbo button in ff9...
Shiromori
12-08-2006, 10:33 AM
lol i didnt, i didnt even have a turbo controller...
at times i wish i did though - i think i went through a bunch of controllers for the digging countdown, not to mention bruises on fingers -_-
Scionith
12-15-2006, 07:07 AM
New Multiplayer Battlefields: Salvage (12/15/2006)
Concept
The Aht Urhgan expansion pack has introduced a myriad of new battles--from the quick, SWAT-style Assault missions to the citywide skirmishes experienced in Besieged. Salvage continues in this tradition by offering several new exploratory missions designed for alliances. While similar to Limbus battles in that up to 18 adventurers can participate, Salvage battles are more than a relentless assault on a seemingly never-ending wave of enemies—they will require precise teamwork and impeccable strategy to complete.
http://www.playonline.com/pcd/topics/ff11us/detail/1147/1147_1.jpg
Objective
The main objective of Salvage missions is the exploration of the archaeological remains of four newly opened areas (Zhayolm Remnants, Arrapago Remnants, Bhaflau Remnants, Silver Sea Remnants) and the eradication the demonic beasts that rule their deepest depths. However, this will not be as easy as it sounds. A powerful force known only as the Pathos of Alzadaal limits the abilities of all who enter, making them easy prey for the hordes of fiends waiting in the shadows.
To complete these missions, alliances must work as one, or the treasure that slumbers in the remnants' bowels will remain lost for eternity.
http://www.playonline.com/pcd/topics/ff11us/detail/1147/1147_3.jpg
Participation
Adventurers must be level 65 or above, and be in a party/alliance of between 6 to 18 players. There are no mission rank or mercenary rank requirements.
http://www.playonline.com/pcd/topics/ff11us/detail/1147/1147_5.jpg
Remnants Permits
In addition to meeting the aforementioned criteria, adventurers also must possess a "remnants permit." This key item can be obtained in exchange for Assault points (2000) and will grant entry to any one of the four remnants. Please note that a permit can only be used once, and adventurers must wait until midnight (Earth time) before they will be allowed to purchase another.
Area Reservation
Unlike Dynamis or Limbus, Salvage uses a battle system similar to Assault, meaning that area reservations are not required.
Also, Salvage mission time limits are all set at 100 minutes, and there are no items or monsters that can extend that limit.
The Pathos of Alzadaal
When adventurers begin a Salvage mission, they may have as many as 20 different limits hampering their abilities, equipment, attributes, and more. The only way to reach the guardian of the area and retrieve its treasure is to remove these limits. However, removing these limits requires the defeat of the other monsters roaming the remnants.
The following is a list of the various types of Pathos:
http://www.playonline.com/pcd/topics/ff11us/detail/1147/1147_11.jpg
Imbued Items
Imbued Items
The Pathos of Alzadaal can only be neutralized with special potions and medicines known as "imbued items." Most of these items are pathos-specific and will only cure one ailment. They can be found on monsters or within treasure coffers hidden throughout the remains.
One of the keys for success in the Salvage missions is determining in which order members of the alliance receive the imbued items.
*Players must dispose of any imbued items they bring back from the remains before they will be allowed to enter again.
Hot stuff, so assuming you didn't have any assault points at all, you could still do salvage every 2 days. And if you skip some days of doing salvage, you could make a decent buffer doing assaults so that you could do consecutive days of salvage afterwards. In fact, most people could go do some assaults right now and build up a decent buffer before the update on Monday.
Scytale
12-15-2006, 07:17 AM
I should really do assault finally, never actually been in one.
Carmi
12-15-2006, 09:05 AM
wow that is A LOT of restrictions
and determining who gets the imbued items first? wow that's a lot of planning ahead. Probably going to waste a few times doing these to figure out how it all works.
or
we can just wait until there's info on the web.
but wtf when did we ever wait...
who wants to go monday with me XD!?
foxfai
12-15-2006, 09:10 AM
Very intresting, similar to COP dynamis....
Carmi
12-15-2006, 09:23 AM
Possible 20 different limits at once... that's like lv20 person fighting lv75 mobs hahaha
pretty crazy
btw i saw the pictures of the new equip
theyre getting uglier o_oa... doesnt seem like new designs ... just change in colors again :(
Cyrus
12-15-2006, 10:24 AM
This is really shitty. It means you have to keep doing assault in order to do this. Square really needs to quit making stupid cockblock requirements. Way to kick in the nuts anyone who doesn't have an assault static.
Carmi
12-15-2006, 10:36 AM
eh it's not really about assault statics, just finding people that are single, lonely, asl dealio going on so you can grab for some assaults
ie me
hahaha
the big cockblock is the restrictions in salvage!!! omg did you SEE the picture EEEEEEEEEEEEEEEEEEE :erm:
eh it's not really about assault statics, just finding people that are single, lonely, asl dealio going on so you can grab for some assaults
what. the. fuck. ANGRY
Scionith
12-15-2006, 11:44 AM
This is really shitty. It means you have to keep doing assault in order to do this. Square really needs to quit making stupid cockblock requirements. Way to kick in the nuts anyone who doesn't have an assault static.
I've been farming AP for the past few months with just 2 other people. You need 2 people, not even a static. And even though I tend to go with the same people, I still waste tags all the time, and I'd be willing to go to the random assault here or there, I think pretty much everyone is that way.
And Salvage says it has a time limit of 100 minutes. An hour and a half. I don't know about you, but I'm pretty doubtful I could find the time to do salvage every day. And you can get easily 2k AP from 2 runs of assault. So you can do Salvage every other day all the time. And if you can't make Salvage one of those days, hey, you can just go the next day instead, and do two days back to back. I think that's freaking awesome.
And if anything this helps all those people who had trouble finding people to do assaults. Because interest in assaults is going to increase like 10000% now.
And making what is restricted when you enter random? Brilliant. Nothing is more boring than doing the same instanced battlefield for the 100th time that's going to go the same way as it did the last 99. Even if it's a kick in the balls, it's still going to spice up doing the same zones again and again. Here's to hoping the loot is good, and then I'm all over it.
Carmi
12-15-2006, 11:48 AM
the new gear probably comes from this :aurora: :coffee: :tati:
Vivec
12-15-2006, 07:07 PM
This sounds a lot more fun than assault. :0
I did a bunch of assaults with Scionith and Stollio who aren't even in my static. Since my static did everything already was just farming points. With 3 people you can farm 4k points in 1 day easy assuming you got 4 tags.
Lets just hope SE offers some better rewards then like PUP af2 for salvage missions.
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