Sykes
08-24-2005, 01:16 PM
http://news.ft.com/cms/s/89ea206a-13f3-11da-af53-00000e2511c8.html
Under the new standard, up to three hours of play is considered “healthy” - and more than five to be “unhealthy”. The anti-addiction system cuts in-game benefits to players after three hours. For most games this will mean awarding fewer “experience points” to fantasy characters and reducing the value of virtual goods such as magic weapons that they acquire.
After five hours online, players will be subjected every 15 minutes to the warning: “You have entered unhealthy game time, please go offline immediately to rest. If you do not your health will be damaged and the benefits you can win will be cut to zero.“I wonder what kind of effect this might have on Chinese gil-sellers. I doubt there will be any given that most of them play using NA clients on NA servers, but it is interesting nonetheless.
Under the new standard, up to three hours of play is considered “healthy” - and more than five to be “unhealthy”. The anti-addiction system cuts in-game benefits to players after three hours. For most games this will mean awarding fewer “experience points” to fantasy characters and reducing the value of virtual goods such as magic weapons that they acquire.
After five hours online, players will be subjected every 15 minutes to the warning: “You have entered unhealthy game time, please go offline immediately to rest. If you do not your health will be damaged and the benefits you can win will be cut to zero.“I wonder what kind of effect this might have on Chinese gil-sellers. I doubt there will be any given that most of them play using NA clients on NA servers, but it is interesting nonetheless.